摘要: 论文叙述了目前中式园林的前景、发展过程以及热难点,并通过资料收集、调研、分析出传统园林的特点,构思出一款独特的中式园林设计,最后通过相应的游戏引擎完成园林场景的制作、展示及运行。接着通过分析各个三文软件及引擎的利弊讨论出该课题应用的三文软件。主要运用3ds Max建模工具和Photoshop制图工具、Speedtree造树工具和UDK游戏引擎等软件,完成中式园林的场景制作及漫游交互。课题分为几个大部分:园林构思,建模,材质的制作,构建动画以及漫游。重点介绍了三文建模、造树插件的使用和场景漫游技术,最终实现了一个三文中式园林的漫游系统,能使读者了解到构思想法、设计步骤和游览场景,达到身临其境的效果。8757
关键词: 中式园林;漫游;3ds max;动画;建筑
A Roaming Design of Chinese Garden
Abstract: The paper describes the Chinese garden's prospect, development process and current problems, then through data collection, researching and analyzing, finding out the characteristics of the traditional garden, and finally design an unique Chinese garden. Through using related game engine to accomplish the garden scene design and display it to the user. Then through the analysis of the pros and cons of each 3D software and engine, finally discuss which of the three-dimensional software is suit best. The main tools of this design are 3DS Max modeling tool and Photoshop mapping tool, Speedree tree-making tool and UDK game engine. And with the help of these tools, accomplishing the scene-making and roaming system of Chinese garden. Topic is pided into several parts: landscape design, modeling, material production, construction of animation and roaming. Mainly introduces how to make a three-dimensional modeling, how to make a tree in Speedtree plug-ins and the technics of scene roaming system, it can make users to understand the ideas and steps of Chinese garden designing and through roaming in the scene, achieving the effect of being personally on the scene.
Keywords: Chinese garden; Roaming; 3ds max; Animation; Construction
目录
摘要 i
Abstract i
目录 ii
1 绪论 1
1.1 中式园林相关资料 2
1.1.1 中式园林设计领域的起源 2
1.1.2 中式园林研究的进展 3
1.1.3 中式园林发展到现在的热点和难点 3
1.1.4 我选择中式园林设计与漫游这一课题的目的和意义 3
1.2 从资料中收集到的经典园林及图分析 4
2 分析 7
2.1 三文设计软件的分析 7
2.2 贴图制作软件的分析 8
2.3 动画以及交互漫游软件的分析 9
3 设计 10
3.1 三文模型的制作 10
3.2 贴图以及材质的制作 13
3.3 园林水动画的制作 14
3.4 SPEEDTREE插件树木制作 14
3.5 园林漫游实现的制作 17
4 结论 20
致谢 21
参考文献 22