摘  要:随着越来越多的儿童使用绘本,绘本成为了儿童在其生命中所接触到的最早类型的图书,绘本隐含了作者想传递给儿童的理念和思想。研究表明,儿童的发展具有“不随意性和形象性”两个特点,儿童在接触事物的过程中更多的是依靠自己的感知以及对事物表象的认识,他们的世界观还不完善,容易受到外界新鲜事物的吸引,这也表明,儿童的抽象概括能力很弱。但是如果利用绘本做好积极的引导,儿童的抽象概括性和随意性便会在认识活动和行为活动中慢慢发展起来。因此,绘本在儿童的发展中显得非常重要,而交互绘本更会为儿童带来参与感,并且激发他们的好奇心和想象力。

本文系统分析了《童心童画交互设计》开发的背景及过程。首先介绍了该设计开发的背景及现状,其次是交互绘本设计的要素和流程,界面的设计、动画的设计、脚本的设计、各个场景的设计和转换的实现,遵循软件工程的方法。本设计采用了多个元件控制的操作,使得界面转换顺畅,也使界面更自然美观。

关键词:交互  设计  关键帧  儿童  FLASH 

"The Interactive Picture Book of Children's  Paintings." Design and Manufacture of Flash

Abstract:With more and more children using picture books, picture books have become the earliest types of books that children have come into contact with in their lives. Picture books imply the ideas and ideas that the author wants to pass on to children. The study shows that the development of children has the characteristics of "unarbitrariness and visualization". Children rely more on their own perception and understanding of the appearance of things in the process of contact with things, and their world outlook is not perfect. It is easy to be attracted by new things, which also shows that children's ability to abstract generalization is very weak. But if you use picture books to do a good job of positive guidance, the abstract generality and randomness of children will be active in cognitive activities and behavior. The movement developed slowly. Therefore, picture books are very important in the development of children, and interactive picture books bring children a sense of participation and stimulate their curiosity and imagination.

This paper analyzes the background and process of the interactive design of child child painting. Firstly, the background and present situation of the design and development are introduced. Secondly, the elements and flow of the interactive picture book design, the interface design, the animation design, the script design, the design of each scene and the realization of the transformation are introduced. The method of software engineering is followed. This design adopts the operation of multi-component control, makes the interface conversion smooth, and makes the interface more natural and beautiful.

Key Words: Interactive   Design   key frame   Children   FLASH 

目  录

摘要

Abstract

图清单

表清单

1 绪论 1

1.1 选题背景 1

1.2 课题的任务和意义 1

1.3 主要开发技术和软件介绍 2

2 交互绘本设计的要素和流程 3

2.1 交互绘本的设计要素 3

2.2 交互绘本的设计流程 3

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